Who would’ve thought a game about farming would become such a huge hit? And before you ask, no I’m not talking about
Farmville. To be honest, I’ve gotten so many invites from “friends” and my feed got so cluttered with their Farmville achievements that I lost all interest in even wanting to look at it. No, I’m talking about a much older (and much better) type of farm game.
Way back before Farmville and Facebook even existed, there was a little-known series of farming sims known as Harvest
Moon. First released on the Super Nintendo back in 1996, Harvest Moon tasked you, the player, with taking care of an old, dilapidated farm and bringing it back to its former glory. The first game turned out to be a hit and has since spawned over 30 different sequels and spin-offs, ranging from puzzle games to fantasy-themed RPGs. But out of all of them, one of the most popular and well-known entries in the series is Harvest Moon: Back to Nature for the original PlayStation.
Story
Back to Nature tells the tale of a young farmer named...well, whatever you want to name him. Let's just call him Jack for now. As a little boy, Jack spent his summers at his grandfather's farm, where he learns all about animals, crops and befriends a cute young girl from the nearby village. Many years later, Grandpa passes away and little Jack, now a young man, decides to take it upon himself
to restore Grandpappy's farm. The mayor of the nearby village and the rest of the villagers make a deal with the young wannabe farmer: if Jack can restore the farm within three years and learn to get along with the villagers, they will recognize him as the farm's rightful owner.
Gameplay
When you first arrive on the farm, it's in pretty sad shape. You start out with a tiny house, a beat-up barn and chicken coop and a large field littered with weeds, branches and rocks. You also have an array of tools at your disposal: an axe, hammer, sickle, watering can, and a hoe. After you clear out your field, you can start farming right away. Growing crops like turnips, corn and potatoes will be your primary source of income, especially early in the game. Each crop grown at a different rate, and only certain crops are available in each season. So careful planning and good time management are key to getting the most money out of your crops.
Once you get a little cash in your pocket, you can start buying animals for your farm. There are 3 animals you can purchase: chickens, cows, and sheep. Chickens are the cheapest, and lay eggs every day once fully grown, but the eggs don't sell for much. Sheep are a bit pricier, and will produce wool every week. Cows are the most expensive animals, but once fully grown, they will produce milk every day. You can also receive a horse early in the game. It won't produce any products for you, but you can ride it around once fully grown and use it to help collect crops. All your animals must be fed every day in order to produce their by-products, and brushing and talking to your animals will also help increase the quality of their products.
There are also two major areas other than your farm: the mountains and the village. You can forage for food and supplies in the mountains, as well as fish in the streams and lakes, mine the caves for ores to upgrade your tools. In the village, you can purchase everything you need for life in the village, from seeds at the Supermarket to animals at the nearby ranches, as well as food, tools and other items. You can also find and befriend the numerous villagers by talking to them, doing favors for them, and giving them gifts they like. In particular, there are 5 bachelorettes your character can befriend, woo and eventually even marry. The village is also where most of the festivals will take place, special get-togethers where you can get to know your neighbors and play mini-games, like horse racing, swimming and...throwing tomatoes at each other. Must be a small town thing, I guess…
Style
The game is broken up into 4 seasons: Spring, Summer, Fall and Winter. Each season brings with it its own set of crops and food, as well as different festivals. Certain seasons also bring certain disasters with it, like hurricanes hitting your farm in the Summer or blizzards in the Winter. You only have 30 days in each season to get your crops planted and harvested, and only a set amount of daylight hours in each day. And with time passing fairly quickly, (specifically, 5 seconds of real-world time equals 10 minutes of in-game time) your time management skills become even more important.
Music-wise, the soundtrack is simple and charming, but will get repetitive very quickly, particularly the song that plays every time you enter the village. As for graphics, the hand-drawn character sprites are charming as well. However, the in-game graphics are muddy and pretty weak, even by PS One standards, and time has not done it any favors. The presentation is also a bit odd. The game is presented from a semi-isometric viewpoint, and coupled with the fixed camera, it can sometimes be tricky to determine where exactly you are standing, sometimes frustratingly so. There have been plenty of times where I stood right in front of a feed box or shipping bin, but when I tried to put an item in, it splattered all over the ground instead.
Thankfully, none of this really takes away from the game’s immersion. Because what really draws you in to Harvest Moon isn't the graphics or even the characters. It’s more the relaxed pacing and laid-back environment of the game that puts you at ease while you play it. While you do have the overarching objective of “save the farm,” you also have the freedom to go about it anyway you wish, and more importantly, go at your
own pace. You never really feel rushed while playing Harvest Moon, despite how fast time moves in-game. It’s actually quite calming, which is admittedly weird to say about a game that focuses on manual labor.
The Test of Time
Personally, I’m a big fan of the Harvest Moon series. But it’s definitely not a series for everyone. Some gamers will quickly grow tired of the repetitive gameplay and relatively slow progression. Others may not care for the charm and novelty or raising a farm, or how much time it takes to really get the farm going. But for those looking for something a little different or for gamers who enjoy these sort of task-oriented, laid-back “life simulation” games, this is one trip to the farm that’s worth taking.
Back to Nature was re-released for the PSP as Harvest Moon: Boy and Girl, and included the original game along with the previously unreleased Harvest Moon for Girls, which is exactly the same as Back to Nature, only with a female protagonist. Both Boy and Girl, as well as the standalone original game, can now be found on PlayStation Network.
The Geek Girl Report
Tuesday, August 26, 2014
Tuesday, August 19, 2014
Horror Games and Indie Games Reign Supreme - A Look Back At Gamescon 2014
Last week was a good week to be a gamer in Europe. Gamescon was held last week in Cologne, Germany, and European gamers were eager to get their hands on the latest and greatest gaming has to offer. For those of you who've never heard of it, Gamescom is basically Europe's answer to E3. And while many of the titles on display were shown at E3 earlier this year, such as Assassin's Creed, Battlefield Hardline and Bloodborn, there were a few new announcements and surprises the show had to offer. Here are some of the most anticipated and more interesting titles to come out of this year's show.
Quantum Break
Time may be relative, or according to Doctor Who, a big ball of "wibbly-wobbly timey-wimey" stuff. But in Quantum Break, time is both your greatest weapon, and your greatest enemy. You control Jack, a man who was caught up in a time-travel experiment gone wrong and now has the power to bend time to his will. And that means, of course, a lot of shooting, speeding past enemies, slow-motion punches to the face, the usual third-person shooter fare, at least according to the first gameplay demo.While the initial press conference demonstration may have been a bit lackluster, the second demo, which focused on platforming and some wild "destructive timeloops," showed that Quantum Break is anything but typical. Between time collapsing in on itself and multiple timelines and time loops crashing into each other, there's a lot going on with Quantum Break, and it's definitely got my interest piqued.
Until Dawn
When Until Dawn was originally announced, it was envisioned as a PS3 title that would make extensive use of the Move motion controller. Then, it disappeared into the depths of the dreaded development hell and was never heard from again...until now. Until Dawn has been reborn as a PS4, and thankfully motion control-free, horror title that plays like an interactive slasher movie, where you decide who lives and who dies. You can play as any of 8 characters stranded on a desolate mountain lodge, and even if the character you play as dies, the story will still progress without you, sort of like in Heavy Rain. (only executed much better, hopefully...) This game already looks like a must-have for slasher film fans. And while we're on the subject of scary games...
P.T/Silent Hills
The Silent Hill franchise was once a survival horror giant, but it's more recent entries have turned out to be less scary survival horror and more failed attempts at action horror. (Homecoming, anyone?) Metal Gear Solid producer Hideo Kojima and popular horror director Guillermo del Toro are looking to change that. 7780 Studios put out this nerve-wracking demo of a game called P.T. which, in true Kojima fashion, was later revealed to be a brand new Silent Hill game, called Silent Hills. The demo itself is truly terrifying, providing many at the show with some of the most genuine scares I've ever seen in a game. And given Kojima's panache for trolling gamers and del Toro's history with brain-stabbingly scary demons and monsters, Silent Hills looks to not only bring Silent Hill back to the top of the horror game franchise, but also to deliver on Kojima's promise to, and I quote, "make gamers s*** themselves."
Metal Gear Soild V: The Phantom Pain
Speaking of Kojima, Phantom Pain, the latest entry in the Metal Gear Solid series, made its appearance at Gamescom with a few new surprises, such as adaptive enemy AI. Unlike it's prequel Ground Zeroes, which was released earlier this summer, Phantom Pain's enemy AI will tailor itself to how you play the game. For example, if you constantly pick off guys with headshots in the same area, the enemies will wise up and start wearing bulletproof helmets. This will help prevent multiple missions in the same area from getting stale, which, after playing through the base in Ground Zeroes over and over again, is a welcome change.
Indie Games Rule
One major difference I noticed between E3 and Gamescom is how indie games almost stole the show from some of the bigger names like Sony and Microsoft, whereas the aforementioned gaming giants were the stars of this year's E3. There are some amazing titles that only got a brief mention at E3, but took center stage at Gamescom. For example, Superhot is a super-stylized first-person shooter, spatial puzzle hybrid where time only moves forward when you move forward, allowing you to doge and duck under incoming bullets, projectiles, and whatever else is flying your way. The Tomorrow Children is an intriguing title where you must mine fallen giants in a post-apocalyptic Marxist society. Ori and the Blind Forest is an absolutely gorgeous platformer that looks to harken back to old-school Metroid styled side-scrollers. Indie game fans definitely have a lot to look forward to on the next-gen consoles.
What were you favorite games from Gamescon 2014? Let me know in the comments below!
Quantum Break
Time may be relative, or according to Doctor Who, a big ball of "wibbly-wobbly timey-wimey" stuff. But in Quantum Break, time is both your greatest weapon, and your greatest enemy. You control Jack, a man who was caught up in a time-travel experiment gone wrong and now has the power to bend time to his will. And that means, of course, a lot of shooting, speeding past enemies, slow-motion punches to the face, the usual third-person shooter fare, at least according to the first gameplay demo.While the initial press conference demonstration may have been a bit lackluster, the second demo, which focused on platforming and some wild "destructive timeloops," showed that Quantum Break is anything but typical. Between time collapsing in on itself and multiple timelines and time loops crashing into each other, there's a lot going on with Quantum Break, and it's definitely got my interest piqued.
Until Dawn
When Until Dawn was originally announced, it was envisioned as a PS3 title that would make extensive use of the Move motion controller. Then, it disappeared into the depths of the dreaded development hell and was never heard from again...until now. Until Dawn has been reborn as a PS4, and thankfully motion control-free, horror title that plays like an interactive slasher movie, where you decide who lives and who dies. You can play as any of 8 characters stranded on a desolate mountain lodge, and even if the character you play as dies, the story will still progress without you, sort of like in Heavy Rain. (only executed much better, hopefully...) This game already looks like a must-have for slasher film fans. And while we're on the subject of scary games...
P.T/Silent Hills
The Silent Hill franchise was once a survival horror giant, but it's more recent entries have turned out to be less scary survival horror and more failed attempts at action horror. (Homecoming, anyone?) Metal Gear Solid producer Hideo Kojima and popular horror director Guillermo del Toro are looking to change that. 7780 Studios put out this nerve-wracking demo of a game called P.T. which, in true Kojima fashion, was later revealed to be a brand new Silent Hill game, called Silent Hills. The demo itself is truly terrifying, providing many at the show with some of the most genuine scares I've ever seen in a game. And given Kojima's panache for trolling gamers and del Toro's history with brain-stabbingly scary demons and monsters, Silent Hills looks to not only bring Silent Hill back to the top of the horror game franchise, but also to deliver on Kojima's promise to, and I quote, "make gamers s*** themselves."
Metal Gear Soild V: The Phantom Pain
Speaking of Kojima, Phantom Pain, the latest entry in the Metal Gear Solid series, made its appearance at Gamescom with a few new surprises, such as adaptive enemy AI. Unlike it's prequel Ground Zeroes, which was released earlier this summer, Phantom Pain's enemy AI will tailor itself to how you play the game. For example, if you constantly pick off guys with headshots in the same area, the enemies will wise up and start wearing bulletproof helmets. This will help prevent multiple missions in the same area from getting stale, which, after playing through the base in Ground Zeroes over and over again, is a welcome change.
Indie Games Rule
One major difference I noticed between E3 and Gamescom is how indie games almost stole the show from some of the bigger names like Sony and Microsoft, whereas the aforementioned gaming giants were the stars of this year's E3. There are some amazing titles that only got a brief mention at E3, but took center stage at Gamescom. For example, Superhot is a super-stylized first-person shooter, spatial puzzle hybrid where time only moves forward when you move forward, allowing you to doge and duck under incoming bullets, projectiles, and whatever else is flying your way. The Tomorrow Children is an intriguing title where you must mine fallen giants in a post-apocalyptic Marxist society. Ori and the Blind Forest is an absolutely gorgeous platformer that looks to harken back to old-school Metroid styled side-scrollers. Indie game fans definitely have a lot to look forward to on the next-gen consoles.
What were you favorite games from Gamescon 2014? Let me know in the comments below!
Sunday, August 10, 2014
Welcome to The Geek Girl Report!
Or rather, welcome to the new home of The Geek Girl Report!
Three years ago, I started writing a weekly technology-centric blog for KFYO.com. Because it was a news site, and because I was a huge geek, (...who am I kidding? I'm still a huge geek!) I started calling it "The Geek Girl Report." Since the site was aimed at an older demographic, I kept my writing focused on just general technology news. Helpful tips and advice, social media, product comparisons, previews of the latest and greatest tech gizmos and gadgets, that sort of thing. Now, my KFYO days are behind me, but I didn't want to stop writing my blogs. So, I started this brand new blog to keep Geek Girl alive and well.
But this blog won't be just limited to gadgets. This is the new and improved Geek Girl Report. I'm going to cater to all aspects of geekiness: video games, movies, comics, sci-fi, anime, pop culture, viral videos, you name it! If it's worth geeking out over, I'll be writing about it here. Of course, I'll still be writing about technology. After all, I've loved technology ever since I was the littlest geek. It's always been, and will always continue to be, one of my biggest passions in life. But I have plenty of other passions as well, and I'm looking forward to sharing them all with you, the readers.
Following my usual schedule, this blog will be updated once a week, usually on Mondays, and maybe two or even three times a week if I find enough to geek out over. If you want to keep up with all of my Geek Girl blogs, I invite you to follow me on Twitter: @the_littlest_a or on my shiny new Facebook page: The Geek Girl Report. And feel free to tweet at me or E-mail me if you have any recommendations for gadgets, series, or whatever. I'm always looking for new things to geek out over, and I'd love to hear from you guys.
So, to all of you who followed me over from KFYO.com, thanks so much for sticking with me. And to all my new followers. I hope you will all enjoy reading the Geek Girl Report as much as I'm going to enjoy writing it.
Geek Girl over and out!
Three years ago, I started writing a weekly technology-centric blog for KFYO.com. Because it was a news site, and because I was a huge geek, (...who am I kidding? I'm still a huge geek!) I started calling it "The Geek Girl Report." Since the site was aimed at an older demographic, I kept my writing focused on just general technology news. Helpful tips and advice, social media, product comparisons, previews of the latest and greatest tech gizmos and gadgets, that sort of thing. Now, my KFYO days are behind me, but I didn't want to stop writing my blogs. So, I started this brand new blog to keep Geek Girl alive and well.
But this blog won't be just limited to gadgets. This is the new and improved Geek Girl Report. I'm going to cater to all aspects of geekiness: video games, movies, comics, sci-fi, anime, pop culture, viral videos, you name it! If it's worth geeking out over, I'll be writing about it here. Of course, I'll still be writing about technology. After all, I've loved technology ever since I was the littlest geek. It's always been, and will always continue to be, one of my biggest passions in life. But I have plenty of other passions as well, and I'm looking forward to sharing them all with you, the readers.
Following my usual schedule, this blog will be updated once a week, usually on Mondays, and maybe two or even three times a week if I find enough to geek out over. If you want to keep up with all of my Geek Girl blogs, I invite you to follow me on Twitter: @the_littlest_a or on my shiny new Facebook page: The Geek Girl Report. And feel free to tweet at me or E-mail me if you have any recommendations for gadgets, series, or whatever. I'm always looking for new things to geek out over, and I'd love to hear from you guys.
So, to all of you who followed me over from KFYO.com, thanks so much for sticking with me. And to all my new followers. I hope you will all enjoy reading the Geek Girl Report as much as I'm going to enjoy writing it.
Geek Girl over and out!
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